Simulated war game: “A garden of vegetables becomes a spirit” extension activity design


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Cov­er of “A Gar­den of Green Veg­eta­bles Becomes a Spir­it” by Zhou Xiang

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Cov­er of “A Gar­den of Green Veg­eta­bles Becomes a Spir­it” (Xiong Liang Edi­tion)
   
The pic­ture book “A Gar­den of Green Veg­eta­bles Becomes a Spir­it” is based on a tra­di­tion­al Bei­jing nurs­ery rhyme of the same name, which, in turn, con­tains a his­tor­i­cal nar­ra­tive about the years-long war sparked by the White Lotus Rebel­lion dur­ing the Qing Dynasty. Adults famil­iar with this his­tor­i­cal sto­ry might want to share it with their chil­dren. How­ev­er, as an exten­sion of the pic­ture book, the most fun activ­i­ty is to prac­tice team­work through sim­u­lat­ed war games, stretch­ing your mus­cles and open­ing your mind while run­ning around.
   
I remem­ber play­ing sim­u­lat­ed war games as a child. Look­ing back now, those games where we attacked each oth­er with sticks and mud were too real­is­tic and dan­ger­ous, and are no longer rec­om­mend­ed. How­ev­er, rel­a­tive­ly gen­tle games that help with phys­i­cal exer­cise and fos­ter team­work can still be played, and can be adjust­ed appro­pri­ate­ly accord­ing to the child’s age.
   
(1) Peng­guai (cock­fight­ing)
   
Peng­guai, also known as cock­fight­ing or, in some places, as Zhuang­guaiguai, involves stand­ing on one leg with the oth­er bent and hold­ing the foot with both hands. Play­ers then use their knees to ram each oth­er, with the oppo­nen­t’s feet touch­ing the ground. This game is com­mon in north­ern Chi­na dur­ing cold­er weath­er, often played alone for warmth and enter­tain­ment.
   
How­ev­er, the most inter­est­ing way to play is group fight­ing. The two sides are divid­ed into two sides with rough­ly equal num­bers and strength. Each side has a base camp and a com­man­der, and then they start attack­ing each oth­er. The win­ner is the side that defeats the oppo­nen­t’s com­man­der or cap­tures its base camp.
   
This kind of game often involves a lot of tum­bling and knock­ing, and falling flat on your face is com­mon, which is also its most attrac­tive fea­ture. There­fore, this game is gen­er­al­ly more suit­able for old­er chil­dren.
   
2. Attack­ing the Head­quar­ters
   
By slight­ly evolv­ing the pre­vi­ous group fight­ing game­play, we have cre­at­ed a game suit­able for both adults and chil­dren called “Attack the Head­quar­ters” or “Cap­ture the Base Camp.” The venue lay­out is as fol­lows:
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Schemat­ic dia­gram of the game’s attack head­quar­ters (drawn by Xiaoyin and Xiaoy­in’s father)
   
The venue is ide­al­ly out­doors, but don’t be too rigid; it should be tai­lored to the spe­cif­ic loca­tion. It can be a play­ground, a bas­ket­ball court, a lawn, a clear­ing in the woods, or even a real gar­den. As long as it’s rough­ly divid­ed into two sides and the cen­ter line is clear­ly marked, it’s fine. Nat­ur­al obsta­cles like small mounds, ditch­es, shrubs, or fruit trees can make the game even more fun.
   
As shown in the dia­gram, the two sides are rough­ly equal in num­ber and strength. They have a head­quar­ters (base camp) and a pris­on­er camp. A com­man­der can also be appoint­ed, but this com­man­der is pri­mar­i­ly respon­si­ble for orga­niz­ing offense and defense, much like a cap­tain in a foot­ball team. The offen­sive goal of each side is to cap­ture the oppos­ing team’s head­quar­ters; the first team to reach the oppos­ing team’s head­quar­ters wins. The defen­sive strat­e­gy is to slap the oppos­ing team’s play­ers after they cross the cen­ter line and enter your ter­ri­to­ry. Those caught in the slap become pris­on­ers and are sent to the pris­on­er camp.
   
Pris­on­er camps can be set up freely, but they must be kept some dis­tance from head­quar­ters. The attack­ing side can also send troops to the pris­on­er camp to res­cue pris­on­ers by rush­ing out­side and beat­ing the pris­on­ers. Res­cued pris­on­ers must first retreat to their own posi­tion before the attack can resume, and the defend­ing side can­not cap­ture them until they have retreat­ed. If the game becomes dif­fi­cult to con­tin­ue due to too many pris­on­ers on both sides, the com­man­ders of both sides can request a time­out, exchange pris­on­ers, and then restart the game.
   
To suc­ceed in this game, beyond the basics of run­ning and dodg­ing, team­work is cru­cial. Offens­es require plan­ning and coor­di­na­tion, with some on the defen­sive, oth­ers pro­vid­ing cov­er, oth­ers charg­ing for­ward, and even will­ing­ly accept­ing the oppor­tu­ni­ty to “sac­ri­fice” and take pris­on­ers when nec­es­sary. Ulti­mate suc­cess is often achieved through the sac­ri­fice of many. Defense also requires coor­di­na­tion. When the ene­my launch­es simul­ta­ne­ous attacks from mul­ti­ple routes, the defend­ers must divide the work and coop­er­ate. Avoid a sin­gle, swarm­ing attack, as this can eas­i­ly leave gaps open for the ene­my to exploit.
   
Since the rules of this game are com­plex and the match­es often become chaot­ic, it is best to have a ref­er­ee, a per­son of author­i­ty rec­og­nized by both par­ties. In case of any dis­pute, the ref­er­ee will make the final deci­sion.
   
Prac­ti­cal ref­er­ence link:Good Read­ing Dur­ing the Qing­ming Fes­ti­val (Illus­trat­ed Sto­ry­telling Ses­sion 1) — Car­rot Inspec­tor’s 2009 Records
模拟打仗游戏:《一园青菜成了精》延伸活动设计

模拟打仗游戏:《一园青菜成了精》延伸活动设计

The pic­ture above shows the war game field com­mon­ly used by the Red Mud Read­ing Camp (Run­shengyuan Farm, a very love­ly organ­ic veg­etable gar­den).

   
(3) Par­ent-child games
   
With a slight sim­pli­fi­ca­tion, the game of attack­ing the head­quar­ters can also be suit­able for stu­dents in low­er grades, and even young chil­dren can play togeth­er with their par­ents.
   
First, sim­pli­fy the field, using only a cen­ter line and two base­lines. For­get the pris­on­er camp; instead, open up the head­quar­ters and use the entire base­line. Sim­i­lar to the rules of rug­by, who­ev­er cross­es the oppos­ing team’s base­line wins. So, what about cap­tured pris­on­ers? No prob­lem. Just let them stay on the side­lines. There’s no need to res­cue them. If the num­ber of pris­on­ers is too great to con­tin­ue the game, grant amnesty, allow­ing the pris­on­ers to return to their respec­tive teams before start­ing over.
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The war has begun (Pho­to fromMeiyangyang’s Mom’s Blog, the same below)
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Just let the kids have fun, God knows which direc­tion the attack is head­ing!
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Don’t cry if you are caught and tak­en pris­on­er!
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It’s all about fun!
   
Of course, if you are famil­iar with the pic­ture book or the nurs­ery rhyme, it will be more fun if you can imag­ine the char­ac­ters and recite the rhymes while play­ing the war game.
    …
  Cab­bage holds a yel­low umbrel­la, and mus­tard is the pio­neer. 

  Scal­lions are like sil­ver spears, and leeks are like dou­ble-edged swords.
   

   
Charge!
A Jia (Chil­dren’s Read­ing Pro­mot­er)
Writ­ten in Bei­jing on July 14, 2010